Game Analytics
Game Analytics shows how players went through your game: how many started and finished, where they got stuck, which questions were hard, which conversation branches nobody took, how they moved between scenes and what they ended up owning. Use it to improve your design, or, as a teacher or facilitator, to see how a group did.
Game Analytics is about what happened. To watch and manage games that are running right now, use the Game Master Console.
Opening Game Analytics
- From your home screen, click Analytics on the game's card, or
- from inside a game, choose Game Analytics in the top menu.
Game Analytics is available to the game's owner, its authorised designers and Rollick administrators.

Panels
| Panel | For | Shows |
|---|---|---|
| Overview | everyone | Headline figures, the game funnel, players starting per day, one tile per element type, and what is worth a look. |
| Elements | designers | A table per element type (questions, missions, scenes, …) and a detailed report per element. |
| Flow | designers | How players moved between scenes, and where those who did not finish stopped. |
| Instances & Players | teachers, facilitators | Per instance: every player against every element, and each player's timeline. |
| Economy | designers | Items, objects, offers and attributes players ended up with. |
The Filter Bar
The filter bar applies to every panel:
| Filter | What it does |
|---|---|
| Version | The game version to analyse, with its number of players. Analytics opens on the newest version that anybody played. Each version is analysed on its own, with the titles, options and correct answers of that version. |
| Joined between | Only players who started the game in this date range. |
| Instances | All instances, or the ones you pick (e.g. your class's instance). Instances are named after their players. |
| Include abandoned | Off by default: players of instances that were abandoned are left out. Terminated instances are always left out. |
| Include design team | Off by default: the game's owner and designers are left out of every number, so your own test runs do not distort the figures. Turn it on to see them. |
The filters are part of the page's address, so you can bookmark a view or send it to a co-designer. Refresh recomputes the figures. Every panel says which version it shows, how many players it counts, when it was computed, and how many players were left out.
Privacy. Players are only named by their avatar name; no email or account appears. If the game requires consent, players who have not given it, or who withdrew it, are left out of every figure and every list, and the panels say how many.