Elements

The Elements panel has one tab per element type your game uses: infos, confirmations, questions, quizzes, conversations, characters, missions, scenes, locations, codes, visual targets, physical tasks, external tasks, milestones and offers. Each tab is a table with one row per element.

The Questions table of the Elements panel
The Questions table of the Elements panel

The Tables

Every element goes through stages, and the table shows how many players reached each stage and what share that is. For example:

TypeStages
InfoSeen
ConfirmationAsked → Approved / Rejected
QuestionAsked → Answered → Passed
QuizAsked → Started → Answered → Completed
ConversationStarted → Completed / Exited
CharacterTalked to
MissionAssigned → Completed
SceneEntered → Exited
LocationVisited
CodeRead
Visual targetScanned
Physical taskStarted → Completed (or Failed, Canceled)
External taskStarted → Completed → Passed
MilestoneReached
OfferPicked → Redeemed

The table also shows the time to reach each element (from the player's first action in the game) and, where it applies, the time spent on it (e.g. from asked to answered). Sort by any column, e.g. to find the element most players never reached. CSV downloads the table.

Missions include their sub-missions, listed as "Parent › Sub". The Codes tab lists the codes players actually read.

Element Details

Click a row to open the element's detail: its funnel, the typical times, and the list of players who reached each stage, with when (downloadable as CSV). Most types add a report of their own:

TypeThe detail adds
QuestionHow many players chose each option, with the correct one marked; options nobody chose; free-text answers; the question's difficulty; the time taken to answer; who answered what.
QuizThe distribution of scores; where players who did not finish stopped; a table of its questions with their difficulty and discrimination; the time to complete.
ConfirmationHow many approved and rejected, and the time taken to decide.
ConversationThe conversation's flow, with the number of players who saw each statement and chose each option; statements nobody reached; where players left.
MissionThe time from assignment to completion; completions and rounds of repeating missions, and how many times players completed them; its sub-missions.
SceneThe time spent in the scene, and how many players stopped there.
LocationThe time from the start of the game to the first visit, and a map of every location with its visit rate.
Info, code, visual targetThe scene players found it in, and how long after entering that scene.
Physical taskCompletion, and how far players got (as a share of the target).
External taskThe time from start to completion, and how many passed.
MilestoneThe scene where players reached it, and how long after starting the game.

For what difficulty and discrimination mean, and how answers are counted, see Reading the Numbers.

The detail of a question: option distribution and difficulty
The detail of a question: option distribution and difficulty