Introduction

Authoring, Publishing, and Monitoring Games in Rollick Games Platform

Rollick Games is a platform that you can use to design, publish, play, manage, and monitor pervasive games without coding. Pervasive games mix the real and the fictional worlds. The main feature of these games is that they can be played in the natural environment (on the streets and neighborhoods) while discovering a city with the help of technology. The main idea in such games is that the physical space blends with the digital space in interactive stories with the help of portable devices in a hybrid environment where the boundaries between the physical and the fictional worlds are blurry and the fantastic world in which the game takes place is mixed with the natural world. A more formal definition of pervasive games has been given by Bendford et al1:

Pervasive games extend the gaming experience out into the real world—be it on city streets, in the remote wilderness, or a living room. Players with mobile computing devices move through the world. Sensors capture information about their current context, including their location, and this is used to deliver a gaming experience that changes according to where they are, what they are doing, and even how they are feeling.

Pervasive games are nowadays used for a variety of purposes in different application domains. From entertainment and arts to education and marketing. With such games you can:

  • Narrate interactive stories
  • Make funny interactive tours
  • Educate students in playful ways,
  • Promote businesses or products
  • Entertain people
  • Engage audience
  • ....

Footnotes

  1. Benford et al. “Bridging the physical and digital in pervasive game”, CACM, Vol. 48, No. 3, 2005